Myth Links White Paper
  • Myth Links White Paper
  • 📺Industrial Status
  • ❤️Myth Links Origins
  • 📙The Story Behind
  • 🖼️Core Gameplay
    • Over World and Raid Mode
    • Lottery System
    • Growth of Gods
    • PvP
    • Home Building
    • Quest System
  • 🏙️Tokenomics
    • Token Allocation
    • Economical System
    • Combat power
    • POR Model
  • 🧮About Myth Links' Characters
    • Skuld
    • Valkyrie
    • Heimdallr
    • Hella
    • Pandora
    • Others
  • 🎁NFT
    • NFT Design
    • NFT Release Plan
    • NFT Synthesis
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  1. Core Gameplay

Growth of Gods

PreviousLottery SystemNextPvP

Last updated 2 years ago

There are five qualities for god card : common, uncommon, rare, epic and legendary.

Each and every god has one and only one specific element attribute : Fire, Water, Wood, Light and Dark.

For each battle, five gods need to be selected.

The basic attributes are attack power, defence, hit points, critical strike attribute is hidden. Meanwhile, each god will have its own ability.

The growth of gods has three aspects - Levelling, upgrade, abilities upgrade. Levelling could increase the basic attributes, upgrade will increase basic attributes a lot, and abilities upgrade could increase the effects.

Quality
max lvl
max upgrade(times)

common

60

0

uncommon

60

0

rare

180

3

epic

260

3

legendary

260

3

When a god has maximum upgraded, the talent class will be unlocked, such as mage, priest, warrior. Different class will have a different growth path. For example, priest will get more hit points for each level, warrior will obtain more defence.

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