> For the complete documentation index, see [llms.txt](https://myth-links.gitbook.io/myth-links-white-paper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://myth-links.gitbook.io/myth-links-white-paper/core-gameplay/growth-of-gods.md).

# Growth of Gods

There are five qualities for god card : common, uncommon, rare, epic and legendary.

Each and every god has one and only one specific element attribute : Fire, Water, Wood, Light and Dark.

For each battle, five gods need to be selected.&#x20;

The basic attributes are attack power, defence, hit points, critical strike attribute is hidden. Meanwhile, each god will have its own ability.

The growth of gods has three aspects - Levelling, upgrade, abilities upgrade. Levelling could increase the basic attributes, upgrade will increase basic attributes a lot, and abilities upgrade could increase the effects.

| Quality   | max lvl | max upgrade(times) |
| --------- | ------- | ------------------ |
| common    | 60      | 0                  |
| uncommon  | 60      | 0                  |
| rare      | 180     | 3                  |
| epic      | 260     | 3                  |
| legendary | 260     | 3                  |

When a god has maximum upgraded, the talent class will be unlocked, such as mage, priest, warrior. Different class will have a different growth path. For example, priest will get more hit points for each level, warrior will obtain more defence.

<figure><img src="/files/nuCrTPB8BSJXC85G7XHh" alt=""><figcaption></figcaption></figure>
